Wednesday, 17 July 2013

Submission : Final Project ( 3D animation)

YouTube link to my video :



Final Project :3D animation Work in progress

Moving in more furniture for the 3D walk through animation



Check mirror reflection

Too bright

Put in more lightings and adjust the intensity

Check lighting

Play with the light distribution and the shape for better lighting

Test render to check lighting


Reduced light multiplier for shorter render time

Add omni light to lighten up the surroundings

Set the door pivot

Rotate the door time to time during the specific frame

Move the camera target to a desired point

26 hours needed to render the 300 frames in that particular scene

Done 17 hours of 100 frames of rendering but the interior is exposed to the sky, RENDER AGAIN.

8 hrs to render 150 frame of the exterior scene

Re-render due to the mistake in the brightness of the 200 frames in that scene, this could be seen in the video below.

9 hours of render but things went wrong :(


FINALLY , IT'S VIDEO COMPILING TIME 
(So sorry I forgot to print screen earlier progress)

Add slides as the opening of the video

Credits at the end of the video

Insert appropriate music to the video




Saturday, 22 June 2013

Project 2b : WIP

Test render to check texture for interior walls

Create boxes for windows and doors to apply material

Create target light for specific spaces

Import furniture and set camera for rendering views

Import ceiling lamp to create a light source and create multiple materials sphere for easier indication of each furniture

Test render to check the brightness of the space

Target lights are set as photometric ies light (Without ceiling lamp)

Copy and move the ceiling lamps to specific location of each of them

Now you can see as if the ies light is coming out from the ceiling lamp (With ceiling lamp)

Play with the intensity value and the distance of the lights ;
From the render window, you can see the light is higher

As for this, the light's starting point is lower

Changing the uvw values to get the best texture

Make boxes for each columns for statue placing later on

Create a box then proboolean to make a glass door frame, and then create another box to apply the glass material

Set free light and try out different colours and intensity for the lighting

Import picture frame to enhance the bedroom look

Import statues and place them on top of each column

Project 2b : Interior Renderings w/o photoshop

Bedroom view

Lobby view

Project 2b : Test Renderings









Sunday, 9 June 2013