Test render to check texture for interior walls
Create boxes for windows and doors to apply material
Create target light for specific spaces
Import furniture and set camera for rendering views
Import ceiling lamp to create a light source and create multiple materials sphere for easier indication of each furniture
Test render to check the brightness of the space
Target lights are set as photometric ies light (Without ceiling lamp)
Copy and move the ceiling lamps to specific location of each of them
Now you can see as if the ies light is coming out from the ceiling lamp (With ceiling lamp)
Play with the intensity value and the distance of the lights ;
From the render window, you can see the light is higher
As for this, the light's starting point is lower
Changing the uvw values to get the best texture
Make boxes for each columns for statue placing later on
Create a box then proboolean to make a glass door frame, and then create another box to apply the glass material
Set free light and try out different colours and intensity for the lighting
Import picture frame to enhance the bedroom look
Import statues and place them on top of each column

















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