Creating materials
Apply specific materials to the entire building , together with HDRI spherical sky and seamless grass texture
Adjust the brightness and exposure of the rendering outcomes
Adjust the UVW tile values and play with the height, width and length of each materials to get an appropriate scale and texture for each specific parts of the building.
Attempted to create 3D standing grass with hair and fur modifier, but its too laggy. Restarted laptop for a few times since it was not responding, so I decided to just stick with the surface grass.






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