Saturday, 22 June 2013

Project 2b : WIP

Test render to check texture for interior walls

Create boxes for windows and doors to apply material

Create target light for specific spaces

Import furniture and set camera for rendering views

Import ceiling lamp to create a light source and create multiple materials sphere for easier indication of each furniture

Test render to check the brightness of the space

Target lights are set as photometric ies light (Without ceiling lamp)

Copy and move the ceiling lamps to specific location of each of them

Now you can see as if the ies light is coming out from the ceiling lamp (With ceiling lamp)

Play with the intensity value and the distance of the lights ;
From the render window, you can see the light is higher

As for this, the light's starting point is lower

Changing the uvw values to get the best texture

Make boxes for each columns for statue placing later on

Create a box then proboolean to make a glass door frame, and then create another box to apply the glass material

Set free light and try out different colours and intensity for the lighting

Import picture frame to enhance the bedroom look

Import statues and place them on top of each column

Project 2b : Interior Renderings w/o photoshop

Bedroom view

Lobby view

Project 2b : Test Renderings









Sunday, 9 June 2013

Project 2 : Final exterior renderings

Before photoshop




After photoshop (Added human figure)





Project 2 : Test renderings

Test render to see the glass reflection

Test render to check the textures of the materials

Playing with UVW tile values for the best textures

Added sunlight to brighten certain parts for rendering purposes







Project 2 : Applying materials

Creating materials

Apply specific materials to the entire building , together with HDRI spherical sky and seamless grass texture

Adjust the brightness and exposure of the rendering outcomes

Adjust the UVW tile values and play with the height, width and length of each materials to get an appropriate scale and texture for each specific parts of the building.


Attempted to create 3D standing grass with hair and fur modifier, but its too laggy. Restarted laptop for a few times since it was not responding, so I decided to just stick with the surface grass.